by Vadim Peretokin | 6 月 1, 2021 | Uncategorized (ZH)
Sustainability is a hot topic in 2021 for all the right reasons: We want to ensure that we can keep doing what we’re doing. It is, coincidentally, the theme of Mudlet 4.12 as well – We’d like to be sure that we can keep building Mudlet as the game...
by Vadim Peretokin | 3 月 13, 2021 | Release (ZH)
After a (once again) forced updates hiatus of a couple of months, monthly Mudlet updates are back! Enjoy improvements to drag & drop and a much better mapper.What is Mudlet?Mudlet is a platform with which you can play multiplayer, pure-text online games – called...
by Vadim Peretokin | 11 月 3, 2020 | Release (ZH)
This release has been a long time coming, thanks to the vagaries of obtaining a new code signing certificate for our Windows builds. Consequently there are a lot of changes which made it into Mudlet 4.10. Let’s go over some of the highlights! What is Mudlet?...
by Vadim Peretokin | 6 月 13, 2020 | Release (ZH)
We’ve improved Mudlet’s editor and highlighting as well as even more improved art display. Also, you can now every day receive new Mudlet developments with our Public Test Build (PTB) version! Public Test Builds While these have been prepared for a few...
by Vadim Peretokin | 5 月 2, 2020 | Release (ZH)
This is an amazing release that adds drag and drop packages, custom cursors, draggable labels and more! Mudlet is now more powerful than ever for building stunning, modern interfaces for MUDs. Drag and drop packages Thanks to Edru, who massively improved Geyser and...